How do I trigger a next-to-edge animation?

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On the Edge is a puzzle game where you have 40 levels to have fun with.
  • So I want to make an animation to use whenever you're near the edge of a platform, floor, or whatever solid you're sitting on top, kinda like you're lossing your stability.

    The problem is not creating the animation, is the triggers.

    Do I have to set the player animation to every posible object the player could be on top or is there an easiest way?

    Thank you

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  • I think there's probably a more elegant solution to this, but, harkening back to how I used to do it in another game creator engine...

    Basically just have a hidden Edge object that's placed on the edges of platforms (either by hand or script). If Player is standing near it/intersecting it/whichever trigger you want to use, play teetering animation.

    I haven't really thought on it much since so that's all I have.

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