How do I trigger Fade on duplicate objects at diff times

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Post » Sat Dec 05, 2015 3:43 am

I have a Star object in my game with the Fade behavior.

How do I set each star to restart its fade at a random time between 3 and 8 seconds?

What I've done (that doesn't work) is:

For Each Star
Every Random(3,8)
>> Star: Fade: restart fade

If anyone could explain why this isn't working that would be great. Thanks.
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Post » Sat Dec 05, 2015 6:37 am

Use the Timer behaviour on the Star and have each start with an initial random seconds, then "On timer", start your fade.
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