How do I understand how the sound source works ? >_<

Get help using Construct 2

Post » Mon Jun 06, 2016 10:45 am

Easy to say, but just try man. It's a glitch mess, the sound just doesn't change or diminish and then after a certain distance just explodes my eardrums for no reason ... It's depressing ..
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Post » Mon Jun 06, 2016 2:10 pm

cocopickle2 wrote:Dont make the world to small ? Really ? But I'm making a pixel game, the world IS small. . .
I don't know what to do ..


My last capx works for you. (Well it works perfectly for me) With the 'world' i mean: Dont make the canvas to small.

You gots to understand that Construct is a bunch of calculations. Make the canvas to small en something will return a zero where it is not supposed to. My last capx works because it displays at 160*120, but the layout (the canvas) is much bigger. The 'max distance' now exist.

Only the viewport is showed anywayz. No gain in making the layout that small too.

You understand ?
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Post » Mon Jun 06, 2016 2:12 pm

cocopickle2 wrote:Easy to say, but just try man. It's a glitch mess, the sound just doesn't change or diminish and then after a certain distance just explodes my eardrums for no reason ... It's depressing ..


Eh @ explodes ? Plz explain ?
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Post » Mon Jun 06, 2016 5:20 pm

Well the sound suddenly gets very high for no reason when you get too far. 560x120 canvas stuff .. but I like working with appropriatly sized canvas so I'm not sure why
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Post » Tue Jun 07, 2016 12:17 pm

Is it really impossible to make the audio object work correctly on a low resolution layout ? Last call :'(
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Post » Tue Jun 07, 2016 3:51 pm

I dont understand that, when you insist to make layout 160*120 & viewport 160 * 120, you can get farther away from an object then the diagonal of that.

I am pretty confident that my last capx works very nicely, in the room that you wanted it to work.
If it does not, then you changed the rules. Tweak the audio object just as i did, make the max distance bigger.
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