How do I understand which device supports "Multiplayer"

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Post » Wed Feb 25, 2015 3:26 pm

I use multiplayer plugin in my game. Sorry I cann't show sources, but it's no need.
I tried run my game on diferrent devices and platforms: kinds of android, windows phone 8.1, PC web browser. And I came to next conclutions (using custom scirra signalling server):
- PC browsers Chrome are work great with "Multiplayer" plugin.
- "Android host" and "Android client" are work.
- "Android" and any other platform doesn't see each other at all. "Android client" cannot connect to PC browser host and vise versa.
- Windows phone doesn't even think about Multiplayer plugin existance. It's impossible to host on this platform.

I need answers how do I can use multiplayer plugin on windows phone and between different platforms?
Thank you being stay here despite my complaint :)
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Post » Wed Feb 25, 2015 6:16 pm

I think there should be no reason for there to be no cross platform capability. If it can run multiplayer at all it should be able to work. I haven't tested but I'd assume there is something wrong with your events. As for the windows phone, check if WebRTC is supported using Multiplayer.Supports_multiplayer
Nothing goes unanswered!
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Post » Fri Sep 18, 2015 11:24 am

I've exactly the same issue than fens, and there is obviously an export issue on android: when exported with crosswalk on intel XDK, Multiplayer.Supports_multiplayer returns a positive answer, although there is no communication between 2 android devices.

PS: android devices manage connecting and login to the room but can't communicate
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