How do I understand wich text is right for me?

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Post » Wed Mar 29, 2017 3:29 pm

Message: Benhh can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hi guys,

I read a lot in the tutorials and forum about this, but I still have difficulties to figure out the best way to do text in my game.

I want to do an mobile app, with a lot of text but not only text. Maybe similar to this one

https://play.google.com/store/apps/deta ... ogle&hl=de

DId they use objects similar to our text objects or more like sprite fonts?

I understand that sprite fonts can have a better performance. But the problem for me is, that sprite fonts usually dont have äöü for german language, which I need.

But the text object doesnt look so cool, and I dont want to hurt my performance. Are maybe webfonts like google fonts a solution? Do I need to turn them to sprite fonts first? Or maybe should I write the texts in another program and save the finished texts as images?
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Post » Wed Mar 29, 2017 3:45 pm

You can generate your own Sprite Font.
sprite-font-generator-v2_t86546

Besides that, i dont really know anymore what to recommencement.
This 'period' in 'the history of construct' is very confusing.
C3 has Web Fonts Integrated, which is (my opinion) the best thing ever considering text.
https://www.scirra.com/blog/190/integra ... onstruct-3
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Post » Wed Mar 29, 2017 5:26 pm

Hi,
thanks for your answer. I figured that with web fonts as well, but since I have a lot of plug ins in my project, I guess it ll take a long time until I can use it with c3.

I ll try the sprite font generator you mentioned. Thanks a lot!!!
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