How do I use a certain touch option to do...

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Post » Tue Mar 04, 2014 2:47 am

I am trying to create a version of the Lee Stemkoski breakout tutorial that uses touch controls. However what should be a fairly simple operation results in the paddle starting at the far left of the screen for some reason. The game is still playable but not functioning as well as I would like. Any Suggestions?
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Post » Tue Mar 04, 2014 6:18 am

Maybe you have a capx or more detailled information? I don't really get what you want to do.
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Post » Tue Mar 04, 2014 10:14 am

He is right.Attach a capx and post.
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Post » Tue Mar 04, 2014 5:04 pm

What I meant to say is that the paddle for some reason starts at the far left of the screen for some reason (did not do this before i made it a touch game), and also my win/loss conditions aren't working. Any help or suggestions appreciated. I can't attach the .capx because it is too large.
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Post » Tue Mar 04, 2014 6:41 pm

I am going to guess that you are using something like

every tick -- set position of paddle to touch.x, y position

?

if so then when you don't have a touch in place then this would position the sprite at zero (ie no touch x position), y position.

So if I am guessing right then you could add something like

is in touch
every tick -- set position of paddle to touch.x, y position

As I said - total guess without the capx.

You can save your capx to dropbox and then post a link to that.
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Post » Tue Mar 04, 2014 8:18 pm

Just to add in that you don't need Every tick there. Is in touch will register every tick anyway.
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Post » Tue Mar 04, 2014 9:09 pm

GeometriX wrote:Just to add in that you don't need Every tick there. Is in touch will register every tick anyway.


:oops:
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Post » Wed Mar 05, 2014 1:40 am

Message: theDeletr can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
here is link to .capx in dropbox https://www.dropbox.com/s/osz60dko5ic6f ... 2real.capx
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Post » Wed Mar 05, 2014 7:58 am

"invalid link"
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