A way of remembering how to compute the sine, cosine, and tangent of an angle.

SOH stands for Sine equals Opposite over Hypotenuse.

CAH stands for Cosine equals Adjacent over Hypotenuse.

TOA stands for Tangent equals Opposite over Adjacent.

Well, it turns out understanding this is hugely important in game design and still is only considered to be ENTRY LEVEL trigonometry.. lol.... :,,( my tears

But anyway, I was wondering how do I pin an object to another using this? Using Angle() (Atan2) or whatever? I have no clue. I have seen examples but dont understand it at all.

Lets say there is a rotating chair, and I want the player to always Stand behind the chair as it rotates (like 10 feet behind) and always face the same direction and the chair and stay relative to its position? D: