How do I use Audio Analyzer to create in time with a rhythm.

Get help using Construct 2

Post » Thu Apr 06, 2017 6:31 am

I'd like to create a rhythm game where notes are created in time with the beat of a song that is playing. I've made games using construct 2 in the past but haven't gotten very in depth with using the audio analyzer for anything in the past so I could use some tips and help. Right now I have the song play and the notes are just being created at timed intervals random(#,#). Sort of a fake rhythm game right now. Any help would be much appreciated! :D
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