How do I use blend mode without interfere in other layers?

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Post » Fri Jul 11, 2014 3:27 pm

When i use a blend mode on a object in Layer 1, the effect persist to Layer 0 too (and anything above Layer 1 - in that example).

There is some way to make a blend affect only in your Layer Context ?

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In my case, i have 2 separated layers (one with Destination in, and other with Destination out) with blend to make a MASK. They need to work isolated without affect eachother, no matters who is on top. This is possible?
Im stucked with this problem =(


**Non english speaker here, sorry for any mistake.
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Post » Fri Jul 11, 2014 5:53 pm

Maybe the "force own texture" layer parameter set to yes
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Jul 14, 2014 11:22 am

Thanks @Aphrodite for give me the way. Only "force own texture" don't work for me. I can solve with "force own texture" and setting "NO" in "Transparent"
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