How do I use clay.io on a cocoonJS compiled game

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Post » Thu Mar 06, 2014 10:10 pm

I've been using this tutorial "https://www.scirra.com/tutorials/348/integrating-leaderboards-achievements-and-social-features" and made a game with a scoreboard that works like a charm when i test run it on the PC. But once i compile it and test it on my phone nothing from the clay.io plugin works. Been reading some old threads that you are supposed to copy all the files from the clay.io addon folder to the cooconJS exported zipfile before compiling it. But when i try that the screen just goes black once i start the game. Is it somehow possible to get this to work on android? And if there is, how? Thanks in advance!
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Post » Fri Mar 07, 2014 12:25 pm

Are there any other ways creating an online scoreboard on mobile devices?
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Post » Fri Mar 07, 2014 6:28 pm

Game Center and Google Play Services
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Post » Fri Mar 07, 2014 10:15 pm

Is that working on a cocoonJS project? Any tutorials on how to get it to work?
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