How do I Use different assets for mobile

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Post » Sun Oct 11, 2015 9:50 am

Hi all,
I am in an evaluation mode of different game engines for a significant client. One of the engines is construct 2. I really like the way that everything works with events and actions and i would like to know if there is the possibility two have two different (in terms of size) sets of assets because there is the need to respect player's data plan on mobiles.
The truth is that if this is doable i would really like to work with construct.

Many thanks
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Post » Mon Oct 12, 2015 12:17 am

No. Because the game will download all assets in the project. I would create the game first with larger assets, then duplicate the project when your done. The replace the assets with smaller DPI graphics.
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Post » Mon Oct 12, 2015 9:54 am

thank you @TheDom
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Post » Mon Oct 12, 2015 12:53 pm

@geros - If it's hosted on a website and not a compiled app, you could consider using the condition Is on mobile device with an Else and use Load image from URL to load different sets of images to save on data.
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