How do I use Linear Sampling for one sprite?

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Post » Mon Jun 26, 2017 9:32 pm

Hey,

I try to use Linear Sampling for one sprite while the game is using point sampling.

Is there any way to achieve this?

Thank you!

Edit:

Here's my solution:

I made a copy of the sprite plugin. I called it "spriteLinear" and made the necessary changes for the name. Then I replaced the all this.runtime.linearSampling with "smooth" (if you want to point sampling, it's called "sharp").
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