How do I use Magicam globally???

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Post » Wed Jul 16, 2014 12:37 am

Hello errybody.

I'm making a platforming game, and wanted to implement some more advanced camera features (shake, etc) using MagiCam. I have MagiCam set as a global object. It seems to work just fine, but only on the first layout. Whenever I change layouts, the camera doesn't work anymore, even if I return to the layout that initially worked.

Does anyone have any advice on this? It seems like it should be a fairly easy thing to fix, but I've been trying for hours, and I'm coming up with nothing. I would appreciate any help on this a lot! :)

(if I need to make any extra clarifications, or if that wasn't clear enough, let me know.)
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