How do I use multiply spine anims?

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Post » Fri Apr 29, 2016 8:44 pm

hi!
im still a beginner and im trying to use my spine anims in my test games.
i discovered that if i import a second spine anim, it will make the animation but its using the first spine anim's picture
at properties at left i give the spine data and atlas data url then i give default to skin as i dont use skins in my animations and then i give the anim key.
could it be that because i give the skin default for both of the imported spine anims, thats why its mixing together ?
but the first one always good just the rest will be messed up what i import later so i guess if really the skin name would be the problem's source, it would mess up the first one as well and not just the rest...
Last edited by zs85 on Fri Apr 29, 2016 11:25 pm, edited 1 time in total.
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Post » Fri Apr 29, 2016 10:06 pm

oh i just managed to solve it ! : D
i never gave name to my skeletons ever and i tried it with names and now its perfect!
however i still doesnt get why was it mixing "skeleton1" with "skeleton2". they are also different names...
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