How do I use pathfinding behavior efficiently

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Post » Fri Feb 05, 2016 8:06 am

I am creating a pathfinding behavior for a tower defense game, which is not efficient, buggy and lags like hell because the map is continuously updating. So I am having the idea that one of the monsters calculate the paths using the pathfinding behavior and other monsters follow him.

Is that idea even valid, and if yes, how can I save a monster path to let other monsters follow it.
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