How do I use pathfinding with large groups.

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Post » Thu Mar 02, 2017 1:43 am

Hello! In my recent project I have enemies that pathfind towards the player. This works great however I have an issue. They all pile up on top of each other while pathfinding. I have tried using push out solid, having them be a pathfinding object themselves, and I don't know what do. Does anyone have any other ideas?
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