How do I use ps3 pad with construct 2???

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Post » Sun Mar 22, 2015 6:50 pm

Hello to all

i have buy a BIGBEN PS3 PAD

But it's not working with construct 2 i added the gamepad object and added on gamepad 0 dpad down pressed, move object but its not woorkign at all.

Xpadder recognize my pad.
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Post » Sun Mar 22, 2015 6:55 pm

Simple check first - you normally have to press the A button (X on PS3) equivalent to activate the game pad - are you doing this?
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Post » Sun Mar 22, 2015 6:57 pm

nope :p
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Post » Sun Mar 22, 2015 7:00 pm

how to check first???
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Post » Sun Mar 22, 2015 7:36 pm

tested everything, ps3 pad is not working with construct 2..........how to deal with this problem,?
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Post » Sun Mar 22, 2015 7:41 pm

Do you have any other controllers plugged in? That could cause your PS3 controller to be assigned a gamepad index other than 0.
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Post » Sun Mar 22, 2015 7:46 pm

nope i have just this one
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Post » Sun Mar 22, 2015 7:58 pm

i JUST want when i push the DOWN pad direction my object MOVE TO... so i added the expression "on gamepad 0 dpad down pressed" object move to..... but nothing happens
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Post » Sun Mar 22, 2015 8:13 pm

HOW TO tell to my APP joystick is ON and when i PUSH DOWN then its recognized, why its so HARD to do something so basic???
I found this very very very very very very very annoying.

something SO basic has to be ready to work directly and not to start telling to the app the hardware is connected, and no need to tell to my app i HAVE a working joystick..........., if a button need to be recognised first for testing etc....
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Post » Sun Mar 22, 2015 8:23 pm

MY GOD.........................

"The Playstation 3 controller does not typically work without installing third party drivers since it is not officially supported. For this reason it is recommended to test with Google Chrome on Windows with an XBox 360 controller, and always support an alternative input method such as Keyboard input."


OK ps3 joysticks not working?? well in 2015..............hard to believe this....
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