How do I use shaders and effects to achieve this?

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Post » Thu Jul 16, 2015 7:13 pm

I want to achieve something similar to this game has. The way the lights are and how they effect whats around them.

https://www.youtube.com/watch?v=TUel5TxSsQY

I have tried using glow on objects and destination out to create lights but it doesn't look good.
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Post » Thu Jul 16, 2015 7:40 pm

From that video it looks like you can probably do this with blend modes for objects/layers. There's actually a ready example in C2 you can have a look at, just go to File > New > Example: Lighting
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Post » Thu Jul 16, 2015 7:47 pm

Thanks.

One of the things I missed was using a sprite that didn't already have a glow around it.

Will this work for other colors besides white?
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Post » Thu Jul 16, 2015 9:24 pm

On that I'm not 100% sure, I think may just default to white. Perhaps you can use additional translucent objects and layers to give things a colored tint?
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