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How do I use splash screen/icon using XDK?

PostPosted: Tue Jan 27, 2015 7:46 pm
by kossglobal
This is happening all the time and I have no idea why.

When I exported this test version of my game in the first time, all icons was working but not the splash screen. Now, everytime I try, both of them are not "found", the build log says. It's been like this for a week, even deleting the project on intel xdk.

Could someone help me, please?
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Re: How do I use splash screen using XDK?

PostPosted: Tue Jan 27, 2015 10:22 pm
by kossglobal
Someone help me, please. This problem has no sense to me, can't even start to figure it out. Actually, it makes no sense. All files are in the right resolutions.
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Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 5:11 am
by kossglobal
Nobody knows why? :(

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 1:58 pm
by imaffett
Hi @kossglobal - you may want to ask this question at forums.html5dev-software.intel.com/ - that is the Intel XDK support area.

Are you building for Crosswalk or Android?

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 2:39 pm
by kossglobal
@imaffett

I'm using crosswalk, since admob only accept this build. I would change it because a 7mb project turning to 25mb is just ridiculous. :(

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 3:02 pm
by metameta
the icons must be located within the source directory (location of the Construct 2 export)

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 4:17 pm
by kossglobal
metameta wrote:the icons must be located within the source directory (location of the Construct 2 export)


It's in there, right next to xdk files.
So what's the difference between project path and source directory?

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 6:01 pm
by AndreasR

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 6:29 pm
by imaffett
@kossglobal - the size change is due to the Crosswalk WebView being added. You can build with regular android to get the reduced file size, but you will find your game will most likely be unplayable.

Re: How do I use splash screen/icon using XDK?

PostPosted: Wed Jan 28, 2015 7:50 pm
by kossglobal
AndreasR wrote:For the app icon question :)
http://shatter-box.com/knowledgebase/ad ... crosswalk/


Hi, @AndreasR. Thanks for the answer! I'm doing this way, but I don't have this folder www.
See:
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@imaffett

Why is that?Performance issue?