How do I use spriter action points in Construct 2?

Get help using Construct 2

Post » Mon Jan 04, 2016 8:14 pm

Have a spriter animation imported into my construct 2 project. Got Character maps working (and it is great). Trying to add s fire animation to the character in some instances, however because of the way I built the original spriter files would be a lot of work to add it to the original spriter.
I thought that adding action points to my spriter animation and then reimporting would be the answer, ( http://www.brashmonkey.com/spriter_manu ... frames.htm ) but I can't figure out how to spawn an object at an action point (like firing a bullet) or pinning an object to one (like my characters fire) any suggestion? (I had thought I could spawn the object from the Spriter Family that is created but it results in the image spawning from all the underlying images)
B
7
S
1
Posts: 21
Reputation: 384

Post » Thu Jan 07, 2016 5:47 am

Figured out answer to this one.
First you spawn the sprite you want.
Then set it's position to the image point (by name) on the sprite object where you want it to be.
Then pin to the Spriter object.
B
7
S
1
Posts: 21
Reputation: 384


Return to How do I....?

Who is online

Users browsing this forum: AkbarAsgharMG, cjbruce, ephrisian and 10 guests