Have a spriter animation imported into my construct 2 project. Got Character maps working (and it is great). Trying to add s fire animation to the character in some instances, however because of the way I built the original spriter files would be a lot of work to add it to the original spriter.
I thought that adding action points to my spriter animation and then reimporting would be the answer, ( http://www.brashmonkey.com/spriter_manu ... frames.htm ) but I can't figure out how to spawn an object at an action point (like firing a bullet) or pinning an object to one (like my characters fire) any suggestion? (I had thought I could spawn the object from the Spriter Family that is created but it results in the image spawning from all the underlying images)