How do I use Spriter with a mix of animation and events

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Post » Sun Sep 18, 2016 10:02 pm

I'm trying to mix an animation with events. Is just a leg animated... i would like that when the foot hits the ground it sticks on it and the animation adapts to it. Like an IK thing.. i'm using the line trace plugin too, to detect when the foot is near the ground.
I found two actions of spriter's plugin that seems like could work for me: "override bones with IK" and "override object animation", but i couldn't make it work...

Do you guys have any idea how to 'blend' Spriter animations with events do create a more 'organic' animation?
Maybe @lucid can help here!
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Post » Mon Sep 19, 2016 2:43 pm

Bump? :\
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Post » Mon Sep 19, 2016 3:07 pm

Maybe this thread will help?

viewtopic.php?f=146&t=75748&p=849554#p849554
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Post » Mon Sep 19, 2016 3:13 pm

I guess you mean like this?

https://youtu.be/45na21YFTwg?t=369
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Post » Mon Sep 19, 2016 9:58 pm

tunepunk wrote:I guess you mean like this?

https://youtu.be/45na21YFTwg?t=369

Not at all :(
I don't want to blend animations, I want to blend animation with events. Like.. imagine a person walking on a rough terrain. The "animation" still always the same, but the feet and, of course, the entire legs are always adapting to where the person is steping.

Probably have something to do with IK, but the animations must be influenced by code.. I don't know if Spriter have support for this.
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Post » Wed Sep 21, 2016 12:13 am

Bumpy!
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Post » Fri Sep 23, 2016 3:10 pm

So.. someone?
I will make my question more simple.. how can I work with IK in c2? feet that adapt to the ground, etc..
It can be done with Spriter? I'm really curious..
@lucid
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Post » Fri Sep 23, 2016 10:32 pm

This is just me guessing do you want something like if say the world was a cirlce and that our feet should plant itself on the ground no matter what angle viewing.

then wasnt there like an orb gravity plugin ?
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Post » Sat Sep 24, 2016 1:38 am

Gearworkdragon wrote:This is just me guessing do you want something like if say the world was a cirlce and that our feet should plant itself on the ground no matter what angle viewing.

then wasnt there like an orb gravity plugin ?

Many games today have exactly the system I want.. like Uncharted, Assassin's Creed, etc.. but the major are 3D. A foot is never floating, is always on the ground and the animations (walking, running, etc) adapts to the ground.. the legs, even with the animation, adapts to make the movements more realistic.

Here a video that is exactly what I want, but in 3D: https://www.youtube.com/watch?v=ab6cHYLyIUE
Look how at the beggining the character with IK walk adapting to the surfaces.
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Post » Sat Sep 24, 2016 5:30 am

well as far as i can see its more or less just knowing terrain height and using some crazy math to know its angle and what "bone* it need to move. I dont see construct having that ability since it isnt a 3d maker. Maybe some math wiz can do something. But its look like its using alot of variable from the unity own source of variable. Which i dont see happening since we do not have a custom terrain build and its own variable to call from. But there is contruct 2 3d plug-in you might want to talk to the creator of that one see if he is working on something like that.
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