lucid wrote:I apologize for the extremely late reply. The plugin has an Action under 'Override Animation' called 'Override Bones With IK', this does simple 2 bone IK to the target you specify. It would be up to you to tell it where to IK to.
lucid wrote:We will add this to the tutorial at some point but chances are the issue was just needing to know these actions are meant to be used every tick using the object names from Spriter. Try Every Tick - Override "yourBoneOrSpriteName" (the hame within Spriter) scale to 2. See if it works.
lucid wrote:@Zathan
Use the bone names, instead of the sprite names. The names can be seen if you click the hierarchy tab, or expand the timeline view in Spriter. in this case, in C2 change the name of the parent and child to "bone_000" and "bone_001", respectively.
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