How do i use the default animation?

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Post » Mon Jan 06, 2014 6:25 pm

Hi friends,

I can't figure out how can i create an animation for my game.
I want to make a fade away when an object is destroyed.

Can anyone show me how can i perform this task?
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Post » Mon Jan 06, 2014 6:35 pm

Add frames to the animation and you are ready to go..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Jan 06, 2014 6:42 pm

[QUOTE=LittleStain] Add frames to the animation and you are ready to go..[/QUOTE]
And just create an overlapping over the item and that's it?
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Post » Mon Jan 06, 2014 6:43 pm

If the animation that you want is the fade away effect, you can just use the fade behavior.
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Post » Mon Jan 06, 2014 7:07 pm

[QUOTE=Burvey] If the animation that you want is the fade away effect, you can just use the fade behavior.[/QUOTE]
Do you mind a screenshot on how to set it up?
I added the fade behavior, but it "fades in" when the object is created and nothing when it's destroyed.
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Post » Mon Jan 06, 2014 7:11 pm

in the properties of the behaviour set fade in to 0 and fade out to 1, set active on start to false. in your event sheet set on object hit star fade out..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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