How do I use the same tileset w/ multiple colors/pallettes?

Discussion and feedback on Construct 2

Post » Sat Feb 07, 2015 4:39 am

I'm making a small test game with an ANSI art aesthetic, so I'm using the ANSI character set as a tileset, one character per tile, and ideally I want to use all different colors without having to have a different tileset for each color. Is there a way to take a tile and change the coloration on it like that?

Thanks for any explanation/advice you can offer!
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Post » Sat Feb 07, 2015 6:41 am

You may wish to see https://www.scirra.com/manual/146/effects

To change color of any tile, you can apply "Adjust HSL" effect on your tile object which allows you to adjust hue, saturation and luminosity to each individual tile object.

If you require more assistance, feel free to ask.
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My sites:
http://twinblazar.deviantart.com
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https://twitter.com/twinblazar
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Post » Sun Feb 08, 2015 2:22 am

Thanks! Using an underlying color layer and then the 'multiply' effect worked for me, but then I've encountered this problem: having-the-damnedest-graphical-problem-capx-included_t124448
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