how do i use tile mapping effectively

Get help using Construct 2

Post » Thu Jul 24, 2014 9:10 pm

this is a picture of my game in development.

it looks a little stiff for what I was wanting. my question is should I draw the buildings and cut them up into tiles or should I just use a couple of larger sprites? also, is there a difference in performance when using several large sprites (600x800) as opposed to tilemapping?
You do not have the required permissions to view the files attached to this post.
Posts: 38
Reputation: 626

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 24 guests