how do i use tile mapping effectively

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Post » Thu Jul 24, 2014 9:10 pm

this is a picture of my game in development.
buildingsandpipes.jpg


it looks a little stiff for what I was wanting. my question is should I draw the buildings and cut them up into tiles or should I just use a couple of larger sprites? also, is there a difference in performance when using several large sprites (600x800) as opposed to tilemapping?
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