How do I use tiled graphics on sprites

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Post » Fri Nov 21, 2014 10:05 am

Hi.

How do you use tiled graphics for sprites, so you can stretch a sprite, and save memory?

I wan't to reuse a tile but have sprite with various length, behaviours and instance variables.
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Post » Mon Nov 24, 2014 1:00 am

Hey hgr,

"Tiled background objects" are just used for repeating objects like a background or wall. If you want to stretch object it has to be a "sprite object".
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