I am having trouble using a specific blend mode for my sprites, the one called "copy"
What i am aiming for is that when sprite A moves across sprite B, it should render sprite B transparent where the sprite A has been.
To make this happen i though of adding a bit of transparency behind sprite A and using the copy blend mode.
This is what i imagined sprite A should be like.
Now, when i add the image with the normal blend mode, it appears as it should, but when i change to the copy blend mode, the transparency appears black. When i run the project with the copy blend mode, the transparency appears gray.
Here is a .capx file of the project i am testing the transparency with.