How do I use XML based Sprites

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Post » Sat Sep 24, 2016 9:07 pm

I bought an asset pack on the market. For some of the spritesheets, there are XML files that hold pixel location for each asset, as they are not square based. How can I load spritesheets like that into Construct?
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Post » Wed Sep 28, 2016 5:29 am

I'm not familiar with this topic myself, but Spriter may have the functionality you need.

https://brashmonkey.com/
Mistakes were made.
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