How do I verify bullet angle?

Get help using Construct 2

Post » Tue Jun 09, 2015 7:24 pm

Hi guys,

I intend to use the bullet angle of motion action to change the sprite direction and I'll need to check if the angle is correct when the player touch in a directional button. I did not find this action. I wonder if have another way to check this? Thanks in advance.
B
74
S
13
G
4
Posts: 1,005
Reputation: 8,058

Post » Tue Jun 09, 2015 7:37 pm

You need to check which angle?

Sprite.Angle or Sprite.Bullet.AngleOfMotion?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Tue Jun 09, 2015 7:43 pm

Sprite.Bullet.AngleOfMotion. So I can use "compare two values" with "Sprite.Bullet.AngleOfMotion"?

Edited: Yes, I can. Thank you.
B
74
S
13
G
4
Posts: 1,005
Reputation: 8,058


Return to How do I....?

Who is online

Users browsing this forum: Blendi1223, gskunk, Yahoo [Bot], zenox98 and 57 guests