How do I Walljump

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Post » Thu Feb 05, 2015 5:57 am

How do I walljump? I tried doing:

If (player) collides with (wall) = double jump enabled

But after it collides, the double jump is enabled forever.

How do I set it so it only works when it's touching the wall?
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Post » Thu Feb 05, 2015 7:15 am

do a wait function inside giving a player a piece of time to react then disable double jump
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