How do I "warm up" a particle object.

Get help using Construct 2

Post » Wed Sep 07, 2016 8:46 pm

Now it works perfectly. :mrgreen:

Here's the working version, TheWindmiller.

https://www.dropbox.com/s/u8mtayib2917k ... .capx?dl=0

korbaach wrote:Quotation marks error..

Image

json should look like

Code: Select all
"{""c2"":true,""w"":{""x"":180,""y"":450,""w"":128,""h"":128,""l"":719120155086956,""zi"":0,""hX"":0}...


not

Code: Select all
"{'c2':true,'w':{'x':180,'y':450,'w':128,'h':128,'l':719120155086956,'zi':0,'hX':0}..


Thank you very much for the information, korbaach. That works. :mrgreen:

99Instances2Go wrote:You have to ....
Action ... sprite particles .. set from json .. the json string

(not load game from json)

To get that string, it is probaly easyer to copy the string in the debugger from the textbox. Then return to your project and past that string where it belongs.

It is not meant to keep that textbox, that is just a tempory placeholder to harvest that json string. Delete it.


Thank you very much for the information, 99Instances2Go. That works.

Oh, I left the textbox there on purpose, so TheWindmiller can use it for his/her projects. Thank you again, 99Instances2Go. :mrgreen:
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Post » Thu Sep 08, 2016 7:54 am

wow, thanks, this would definately do the trick
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Post » Thu Sep 08, 2016 1:51 pm

You're welcome, TheWindmiller. :mrgreen:

By the way, this is the best C2 particles demo capx file I have found so far. Check it out.

https://www.scirra.com/tutorials/761/particle-demo-capx
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