To make the timer accumulate, move the Space trigger out and add the current-time to your timer.
http://www.blackhornettechnologies.com/ ... s_BHT.capx
Not exactly what i had in mind but still interesting. Little embarressed to mention this but i'm kinda looking for Castlevania style dash. The vania dashes dont cancel upon release of dash button(unlike mmx style dash), but can retrigger durring the dash or cancel into other states. There is a pause there as well(where player isnt continously moving if retriggering the dash) which im guessing to "set vector X 0" before each dash. gonna be trying more things. I'm just so grateful u helped me get rid of the frozen Instant Variables <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Edit: something kinda like this but looking for a way not to use that 3rd state i just added.
Capx: https://www.dropbox.com/s/baxkemawba97w ... .capx?dl=0