How do I

Get help using Construct 2

Post » Sat Dec 19, 2015 5:03 pm

how do I get cloned enemy's to collide with themselves
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Post » Sat Dec 19, 2015 5:39 pm

Cloned or copied?

So..
Instances of the same object or different objects?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Dec 19, 2015 9:15 pm

LittleStain wrote:Cloned or copied?

So..
Instances of the same object or different objects?


the same object randomly spawed
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Post » Sat Dec 19, 2015 9:22 pm

Insert all objects into one family and make an event where the family collides with itself?
Brick by brick, stone by stone.
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Post » Sat Dec 19, 2015 9:36 pm

Solomon wrote:Insert all objects into one family and make an event where the family collides with itself?


it one sprite randomly spawned all over the layout
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Post » Sat Dec 19, 2015 9:41 pm

jamiek wrote:
Solomon wrote:Insert all objects into one family and make an event where the family collides with itself?


it one sprite randomly spawned all over the layout


Please explain what collide with themselves means..

What movement behaviour do they have, what actions are attached, what do you want to happen when they collide?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Dec 19, 2015 10:20 pm

LittleStain wrote:
jamiek wrote:
Solomon wrote:Insert all objects into one family and make an event where the family collides with itself?


it one sprite randomly spawned all over the layout


Please explain what collide with themselves means..

What movement behaviour do they have, what actions are attached, what do you want to happen when they collide?


I just don't want them to stack up. just collide I don't want to destroy then or anything
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Post » Sat Dec 19, 2015 10:32 pm

What movement behaviour do they have?

Or..

Do you mean you don't want them to overlap when created?
If that's your question, there are multiple solutions to be found on the forum..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Dec 19, 2015 10:46 pm

LittleStain wrote:What movement behaviour do they have?

Or..

Do you mean you don't want them to overlap when created?
If that's your question, there are multiple solutions to be found on the forum..


I just do want them overlapping yes
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Post » Sat Dec 19, 2015 11:42 pm

so something like

sprite is overlapping sprite
> sprite destroy
> system create sprite at : x=random() y=random()

would work?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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