How do I

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Post » Sun Feb 28, 2016 1:18 am

Good day , please tell me how to implement the trail of a hero in the form of a brush , which would each turn ironed individually ??Image
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Post » Mon Feb 29, 2016 6:05 am

I suggest you use a part of the brush line and spawn it when the player is moving, creating the line effect at the back of your player.
You can also add the behavior of "Fade" to give the effect of the brush is fading away.
The smaller and faster the brush line spawns the more realistic your brush will get.
And i do not get the part of turning it into iron
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Post » Tue Mar 01, 2016 7:18 pm

I never learn english, so i hope you understand me.

First I didn't know where to put my question, so I think is appropriate to this topic. Sorry if is not.

How to force object to move only left-right without other direction. I made it to move object from left to right part of my "game" but he won't from that position move in direction from right to left. I mention that is in question enemy object, so he need to do that without any player impulse.

And why you make so hardly this manual making movement funkcion??? 

(Sorry for bad english)
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Post » Tue Mar 01, 2016 7:29 pm

@Marko23
Marko23 wrote:I never learn english, so i hope you understand me.

First I didn't know where to put my question, so I think is appropriate to this topic. Sorry if is not.

How to force object to move only left-right without other direction. I made it to move object from left to right part of my "game" but he won't from that position move in direction from right to left. I mention that is in question enemy object, so he need to do that without any player impulse.

And why you make so hardly this manual making movement funkcion??? 

(Sorry for bad english)


Please don't highjack another users post with an unrelated question - it is very impolite.

Create a new topic in the 'How Do I' section with a descriptive heading and post your question inside.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Mar 02, 2016 3:12 pm

OK.
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