How do I

Get help using Construct 2

Post » Wed Mar 23, 2016 12:53 am

how can I make top down physics for games like pool or soccer.
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Post » Wed Mar 23, 2016 2:53 am

Maybe adding the bullet behavior on the pool ball, bounce off objects, and deceleration
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Post » Wed Mar 23, 2016 3:19 am

I have a pre-existing example that I could modify for you.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 4:10 am

LaDestitute wrote:I have a pre-existing example that I could modify for you.


ok thanks
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Post » Wed Mar 23, 2016 4:48 am

Hopefully this is what you want, if you need extra, let me know:
:)

https://dl.dropboxusercontent.com/u/589 ... ysics.capx
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 4:49 pm

LaDestitute wrote:Hopefully this is what you want, if you need extra, let me know:
:)

https://dl.dropboxusercontent.com/u/589 ... ysics.capx


thanks id like to see more :ugeek:
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Post » Wed Mar 23, 2016 5:12 pm

arcab072081 wrote:Maybe adding the bullet behavior on the pool ball, bounce off objects, and deceleration


thanks
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Post » Thu Mar 24, 2016 3:49 am

No prob
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Post » Thu Mar 24, 2016 3:12 pm

maybe this will help you better Pool ball and cue with physics its not the best shape of it but it gives you the idea of what you are doing basically it depends on the physics settings you do for angular damping.
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Post » Thu Mar 24, 2016 6:07 pm

gamecorpstudio wrote:maybe this will help you better Pool ball and cue with physics its not the best shape of it but it gives you the idea of what you are doing basically it depends on the physics settings you do for angular damping.


thanks I'm just more interested in the physics.
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