How do I

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Post » Sat Apr 02, 2016 3:55 am

Hello Folks, well I really need help on this.
So I'm creating a move system for the main char of a game, but I dont wanna use the "Free control" on Platform Behavior, instead I'm try to rebuild, using the usual functions.

I'm trying to make some realistic moves, and I need to make my char, jump with a predetermined distance, and when jump, he cant not move or being affect by platform default controls.

Any suggestion on how can I proceed with this?
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Post » Sat Apr 02, 2016 4:28 am

You mean like this?
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https://www.scirra.com/forum/keep-momentum-and-same-time-ignore-input-while-jumping_t128458
https://www.scirra.com/forum/how-do-i-disable-controls-input-while-jumping_t123872

Edit: You might also want to decrease deceleration when doing this, else you'll slow down mid-air. That or decrease both deceleration (passive slowing for when you're not pressing movement keys) and acceleration (when you press keys).
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The trouble is, once you take this method you'll need to set a variable to reset to (unless this is the only time you use acceleration and deceleration).
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Post » Sat Apr 02, 2016 5:29 am

the first one, I already tried, the problem is, when setup is ignored, the object freeze in the air, make the diagonal jump impossible.
This kind of jump, I already did, I'm looking the way that diagonal jumps, or forward jump, dont be affect by the platform controls.
Something more premeditated.

ty for the answer :)
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Post » Sat Apr 02, 2016 5:34 am

Oh wait, didn't see the second link, its what I've been looking for.. ty again :)
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