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Post » Thu Mar 06, 2014 4:07 pm

So we are creating a tower defence game and have recently changed our enemy script to family of enemies only for the enemies to stop following the path completely
there animations and statistics are still working and responding they just aren't moving on there paths .

none of the path finding scripts have been changed it's just the enemy variable has been replaced by a family , any idea why this might be

Thanks in advance for your time.
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Post » Sat Mar 08, 2014 8:27 pm

using family like that will not work of their behaviours and size plus image point as well
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Post » Sun Mar 09, 2014 4:59 pm

any suggestions one how this can be fixed or how we can get the enemies to use path finding again?

thanks once again for the help
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Post » Mon Mar 10, 2014 10:12 am

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Post » Tue Mar 11, 2014 6:52 pm

i thank you for the reply and your time , will post again if i need any more help.
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