[QUOTE=keepee] click to drag boxes
https://dl.dropboxusercontent.com/u/53374990/Forum/seesaw/index.html : preview
seesaw returns to its normal position with 'apply torque towards angle', with a torque force that is proportional to the angle difference (otherwise it will vibrate back and forth)
i dont think you need to make the force proportional though.. you could just try setting the angular damping very high
https://dl.dropboxusercontent.com/u/53374990/Forum/seesaw/seesaw.capx : capx
Yeah,agree that, beautiful example! Thanks for your help @keepee & @LittleStain .
And another question, how to implement it to platformer behaviour?
I've add a sprite called player, give it platform and physic behaviou but it give weird result.
Many many thanks ahmadnbl2013-04-25 13:10:46