How do I...Implement the revolute joint?

Get help using Construct 2

Post » Mon Apr 29, 2013 7:20 am

I had some problem here.

I want to create a falling object, but there's a rope hold that object, so the object wouldn't fallin to the bottom of screen, but holded by that rope.

Here's my .capx
https://www.dropbox.com/s/g78lmrrv8cb6igz/how.capx

Thank you very much






Sorry for my bad english...
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Post » Tue Apr 30, 2013 1:32 pm

Bump...

I'm still get the problem..

Anyone can help me?
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Post » Tue Apr 30, 2013 6:06 pm

Hi.
Try this. I used distance joints instead of revolute joints but I believe this is the effect you want.

https://dl.dropboxusercontent.com/u/43295285/how2.capx
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Post » Wed May 01, 2013 4:05 am

[QUOTE=VonKarma] Hi.
Try this. I used distance joints instead of revolute joints but I believe this is the effect you want.

https://dl.dropboxusercontent.com/u/43295285/how2.capx[/QUOTE]

When I try it, it gave me result like this . . .


the object falling, not hanging to the rope.
I want the object hanging to the rope


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Post » Wed May 01, 2013 4:39 am

@vonkarma's cap worked for me, it did not fall.

with this many joints, I think the results can vary with your cpu speed
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Post » Wed May 01, 2013 12:53 pm

[QUOTE=keepee] @vonkarma's cap worked for me, it did not fall.

with this many joints, I think the results can vary with your cpu speed[/QUOTE]


Yeaay, it worked for me now.

Thank you @vonkarma and to @keepee too

But I'm confused why you using the distance joint instead the revolute joint?


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I didn't believe if the result is affected by the construct 2 version, since I'm still using the r126 and the vonkarma's .capx made by the r127 beta version.
I'm edited the .caproj file inside the .capx to worked in r126 version but no luck, so I'm trying to install the r127 latest beta. ahmadnbl2013-05-01 13:24:08
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