How do Timer countdown ?

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Post » Wed Jun 25, 2014 2:06 pm

@Saletti - Sure, no worries, attach a capx and I will take a look at it.

I've made a modified version of the capx I linked before that you can look at as well, it spawns Enemy sprites which you have to click/tap to destroy and it stops the timer when all enemies are destroyed.

Timer stop example (r173)
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Post » Sun Jun 29, 2014 8:39 pm

Message: Saletti can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
OddConfection wrote:@Saletti - Sure, no worries, attach a capx and I will take a look at it.

I've made a modified version of the capx I linked before that you can look at as well, it spawns Enemy sprites which you have to click/tap to destroy and it stops the timer when all enemies are destroyed.

https://dl.dropboxusercontent.com/u/90589590/C2%20Examples/StopGoEnemies.capx Timer stop example (r173)


Hello.

Here I leave the CapX.

What I want is that the timer stops. When all enemies are destroyed

the amount of enemy varies depending on the level of the game

https://www.dropbox.com/s/v1bu4za9jha2zc1/Proyecto.capx
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