How do you approach AI in C2?

Get help using Construct 2

Post » Fri Nov 01, 2013 1:16 pm

Hi forums!
I would like to know how you guys approach AI with C2.
I have looked around in the forums and have seen an older state machine behaviour and some other plugins which might be useful.
I have played around with functions, timers & conditions and was able to do some basic AI, but it would still be interesting to see how other people do it, specially keeping good overview and structure!

Posts: 3
Reputation: 231

Post » Fri Nov 01, 2013 2:52 pm

well it depends on what AI you want e.g. platformer, overhead, pong etc.
what I normally do is give the enemy the same behavior of the player and then make him move like I would.
Posts: 15
Reputation: 630

Return to How do I....?

Who is online

Users browsing this forum: Exabot [Bot] and 5 guests