How do you approach AI in C2?

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Post » Fri Nov 01, 2013 1:16 pm

Hi forums!
I would like to know how you guys approach AI with C2.
I have looked around in the forums and have seen an older state machine behaviour and some other plugins which might be useful.
I have played around with functions, timers & conditions and was able to do some basic AI, but it would still be interesting to see how other people do it, specially keeping good overview and structure!

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Post » Fri Nov 01, 2013 2:52 pm

well it depends on what AI you want e.g. platformer, overhead, pong etc.
what I normally do is give the enemy the same behavior of the player and then make him move like I would.
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