How Do You Check For Collisions While using Arrays

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Post » Wed Nov 13, 2013 10:36 am

im testing out a small generation process with some new info i learned and i cant get my platform character to acknowledge any collisions while using arrays.
Is there a special way to make collisions work when you generate tiles through an array?
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Post » Wed Nov 13, 2013 11:29 am

there shouldn't be a difference with using arrays, if your generated object has the correct attributes > solid

so check your platform object you generate
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