How do you make a bullet sprite not change angle while it's traveling? It seems like bullets sprite appearance change angle depending on their angle of motion. If you make it set it,s angle to 0 degrees every tick it always moves 0 degrees no matter what you had set it to. How do you amke it move something else other then 0 degrees whitout it,s appearance changing angle?
Select the bullet object in the project bar, and change it's Bullet : Set angle property to 'No' That way you can control the angle it's displayed at with the object's angle, and the angle it travels with the bullet behaviour's 'angle of motion'.