How do You make money with HTML5?

Discussion and feedback on Construct 2

Post » Tue Nov 15, 2011 11:43 am

As long as you have your eyes set on money, you cannot see what is really important for a video game.

Put the game first, money second.
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Post » Tue Nov 15, 2011 11:50 am

the main goal of this topic is to provide Answers to all these people that already have a funny game, already played from several users, and they Are now starting to think to monetize their own game.
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Post » Tue Nov 15, 2011 12:04 pm

And what about people who are planning or making a game? They see this topic title and immediately begin reading, hoping to make easy buck. My tip is here for everyone to see.
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Post » Tue Nov 15, 2011 12:39 pm

Facebook credits and Chrome Web Store payments should allow for monetization - we need to better support them though. Both can also do in-app payments which is a new and interesting area.

There are lots of ways to monetize Flash games at the moment - I'd expect to see these gradually shifting towards HTML5 in future as Flash seems to be on the way out.
Scirra Founder
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Post » Tue Nov 15, 2011 12:59 pm

i've made a quickly research.

It seems that if you write an email to flashgamelicense.com they could find you some advertisers if your game is quite nice.

Also it seems that kongregate already host some construct2 games.

Finally, i found spil games and it seems they are very focused with mobile html5 games. They already made contests with high revenue for the winners, here is the website : spilgames and here is the contest -> html5contest.com

also other ways to monetize :

Facebook - Google Chrome Store (even if i still haven't understand how technically monetize a game through facebook or chrome).

Android Market - iPhone Store (via phonegap)



mrsponkie2011-11-15 13:07:32
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Post » Tue Nov 15, 2011 3:02 pm

There are several ways to make money.

1. Release the game on your website and have ads around it
2. Get your game sponsored by an advertiser.
3. Make an game for mobile devices and charge money for it.
4. Make a game that has in game purchases for the chrome store, facebook and mobile devices.
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Post » Tue Nov 15, 2011 5:03 pm

Here's some good info on making money from flash-based games. HTMl5 should be no different : Making Flash Games For a Living
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Post » Thu Nov 17, 2011 8:56 pm

It would be cool if there was adsense for games.
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Post » Fri Nov 18, 2011 7:46 am

You could either make money indirectly via having your games as a showcase for your skillset and getting contract jobs, or you might try the facebook app or phonegap + selling route.
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Post » Fri Nov 18, 2011 1:15 pm

Well my two cents:

Get your game on an app store.
Problem: Massive competition depending on the app store. Apple app store for example is very saturated. Your game must be in above average level at min, and you MUST spread the word about how cool is your game on the four winds.

Freemium Games : Free to play game, but you can purchase in-game improvements for your character for example.
Problem: You have to plan things extensively and come up with a good business model. Like what things would be paid and what things would be free. How far free players can go in the game compared to paying players etc.

But the most important thing is : Your game must be good. How good ? The players must not only be thrilled by your game on first look and first play but be compelled to come back to it again and again. So it doesn't matter, you could as well make a site for your game and put a big Buy Now! button if it's good enough.
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