How do you Pause a game that's Fullscreen?

For questions about using Classic.

Post » Tue Oct 05, 2010 12:57 pm

Creating a Message Box doesn't seem to work properly for games that are running in full screen.
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Post » Tue Oct 05, 2010 2:52 pm

Yeah, it wouldn't. Message boxes, by their very nature, are based around windows.

I don't quite understand. Are you using MessageBoxes to pause the game? Just set the time scale to 0.
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Post » Tue Oct 05, 2010 7:02 pm

[quote="Dataflashsabot":3vj38b2r]I don't quite understand. Are you using MessageBoxes to pause the game? Just set the time scale to 0.[/quote:3vj38b2r]
People looking on youtube video, it calls "construct easy pause" or smthg. We need to delete this video)))
BTW timescale pause will work only if his evens are time-dependant.
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Post » Tue Oct 05, 2010 7:03 pm

timescale tends to work for fine for most games although you can't use it normally with advanced camera plugin.
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Post » Wed Oct 06, 2010 4:17 am

You can also put all paused/unpaused game code as subevents.

If timescale=0
- paused subevents
if timescale is above 0
- game subevents
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Post » Wed Oct 06, 2010 10:30 am

and how to exit Fullscreen running? (Without task manager)
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Post » Wed Oct 06, 2010 10:41 am

[quote="ldmn":aq6e6s7a]and how to exit Fullscreen running? (Without task manager)[/quote:aq6e6s7a]
Erm, System->Close?
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Post » Wed Oct 06, 2010 10:45 am

^What Data said
Something like:
On escape pressed
>system close

Or
Press f4.
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Post » Wed Oct 06, 2010 11:11 am

[quote="newt":17zdb0hn]^What Data said
Something like:
On escape pressed
>system close
[/quote:17zdb0hn]

Thats it . thanx.
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