How do you to sell your game?

Discuss game development design and post your game ideas

Post » Tue Aug 26, 2014 12:29 am

Hello!

I'm currently trying to figure out what is the best type of company to establish in order to sell games and assets trough different online stores, like Scirra brand new tool shop, clay.io, kongregate ect ect...

Because I don't really get the point of the personal editor option? Don't you have to declare incomes at some points? Maybe if you only ask for bitcoins and go trough Paypal? But that's not where I want to head to.

So, if any of you happen to have been trough the process of starting a start-up in the US or somewhere else ( I'm sure the difference are mostly taxes % and licences fees) please let me know. We could even start a full forum part about start-up tricks and tips.

Thanks you all for your help and time! :)
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Post » Thu Aug 28, 2014 9:17 pm

If you have super game, joining big games studios will help you alot, they will make the advertise for the game.
This what i believe the best and easy way.
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Post » Thu Aug 28, 2014 10:39 pm

I'd have to say diversify. Use as many places as possible and aim for as many platforms as feasible. Of course, I say this without knowing your long term goals. I tend to follow the philosophy of not sticking all of your eggs in one basket. You can always pivot later as you have more data to make better decisions.
Kurieus
Come visit and play Blast Box!
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Post » Thu Aug 28, 2014 11:32 pm

Try FGL or any other HTML5 marketplace, you'll be able to sell the game to a sponsor and go from there.
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Post » Fri Aug 29, 2014 3:04 pm

FGl also gives great feedback from developers on your games :) way more than than on other plattforms
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Post » Fri Aug 29, 2014 3:54 pm

did anyone of you sell a game through the normal fgl marketplace?
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Post » Fri Aug 29, 2014 3:56 pm

I have.
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Post » Fri Aug 29, 2014 4:22 pm

@alvarop
can you tell me more? :)
what game and how many times did you close a deal?
do you have your games also in the new html5 gameshop and did you make a sell there ?
and if this question is allowed for how much did you sell?

i only made one sell to this moment but with direct contacting publishers, not on FGL, but i only have my games on the new marketplace, i think i should bring them to the normal marketplace also!
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Post » Sun Nov 09, 2014 10:05 am

alvarop wrote:I have.


you have how? :) we'd like to hear more if possible.
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Post » Mon Nov 17, 2014 6:37 pm

Hey guys!

Well, my question was more about fiscal and legal status and company registration.
Since I live in the US now, I'm thinking of creating a sole proprietorship, that will allow me to declare my games incomes over my regular personal incomes... I got a nice book about how to create a company in the US, and I'm just waiting for my final visa papers to register mine.

I see a lot of people talking about making "money" with their games, but none talks about creating a start-up studio, and trademarking a logo/name/website. I think that since Construct2 is a all game making tool, it should be mentioned that at one point, if you want to make money, you have to declare it according to your local taxes and laws. It's not that it's what I think people should do, it's just that it's the legal way to make money and business.

I think the best way at first to monetize your game is to go on a platform like Desura, Kongregate, itch.IO ect ect... Share the revenues on the add royalties, while doing your best for promoting the platform and your game via free (or not) social network publicity.
I won't make you a billionaire but it will helps you find bugs or gameplay mistakes, get reviews, get the buzz starting... And then eventually contact bundles gaming sellers, or try on mainstream platform like Google play and Appstore.

I'm actually thinking of making a tutorial about the whole process, so everyone can have a good idea if they want to start their own micro studio or not.
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