How does that come that my 100 frames animation lags

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Post » Wed Mar 19, 2014 2:31 pm

Yep i made a falling animation (around 100 frames, 24 frames second) of a falling ball that has mouth and moves eyes..
The animation is lagging when i test it.
Is it really too harsh to have a 24 per second frames animation?


If yes could you tell me about the norm in frames for animations and frame numbers?
Last edited by vagaev on Wed Mar 19, 2014 2:38 pm, edited 1 time in total.
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Post » Wed Mar 19, 2014 2:32 pm

How big is your animation? By the way 100 frames is quite a long animation. So it might lag depending on it's size.
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Post » Wed Mar 19, 2014 2:37 pm

It's a 147ko spritesheet
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Post » Wed Mar 19, 2014 2:43 pm

What about dimension of each frame? width x height? Have you tried cropping/trimming the whole animation to see if that helps?
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Post » Wed Mar 19, 2014 2:59 pm

The dimensions of the sprite sheet are 2030 × 1218
Well i fixed the lag by lowering animation speed to 5 frames per second. I need to rebuild my animation now cause it's too slow. Never knew C2 wouldn't be able to deal with 24 frames animations smoothly


I rescaled the entire animation by the way, it affects download size not the performance i think
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Post » Wed Mar 19, 2014 6:10 pm

smaller animations actually affects performance, because the re-draw area is smaller.
Anyway C2 can handle 24fps animations, I have some running in my games, there must be something wrong with your animation. This really sounds weird.
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