How easy is it to export to android?

Ideas and discussion about publishing and distributing your games

Post » Tue Apr 29, 2014 3:06 pm

I have yet to purchase the full version but depending on how I can export my games will determine if I purchase it or not.

How simple is it to export? I know there is a mobile option but apparently you need to use other 3rd party software in order to get it onto your Android phone etc
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Post » Tue Apr 29, 2014 3:56 pm

Scirra Founder
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Post » Tue Apr 29, 2014 11:24 pm

I've tried reading all of the stuff but they are unclear. What I meant was, is there a way to export it as an APK or put it on the Google Play Store. Can that be done through PhoneGap?
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Post » Wed Apr 30, 2014 5:26 am

Yes its easy, just follow the phonegap tutorial on this site.

You first export your c2 project as a phonegap in the export menu, then you zip the exportet folder.
After that you upload the .zip to phonegap and it wil be compiled for you as a APK, ready for download to you phone.
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Post » Wed Apr 30, 2014 6:49 am

Don't use PhoneGap, it's usually very slow. Did you look at the Crosswalk tutorial? It results in an APK being emailed to you.
Scirra Founder
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Post » Wed Apr 30, 2014 9:37 pm

Now THAT is what I'm looking for. An APK. I've been reading the stuff but it's been confusing and I can rarely find the actual term APK. If it works I shall hopefully be buying the license in the next month.
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Post » Thu May 01, 2014 5:11 pm

I release new project today with cocoonjs. You can see tutorial here: scirra.com/tutorials/303/how-to-export-to-cocoonjs
cocoon is really fast thing. I don't recommend phonegap. Cordova is so slooow
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Post » Sun May 04, 2014 6:45 am

is not that easy, its seems to be easy but at least I have problems
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Post » Mon May 05, 2014 7:25 pm

Sir,

I used cocoonjs export ,tried to run in android ,developed the game in version r139 ,which uses "webbox2d" as the physics engine , the applications without physics behavior are running well , but the screen flickers (and the app does'nt load) wen physics behavior is given to an object in the games ,will using later versions (with cocoonjs native engine as physics engine ) solve the problem.
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Post » Mon May 05, 2014 9:18 pm

it should be easy enough for you to test it out and see for yourself. The question is very dependent on what is happening in your game, what resources you are using, etc... you can also post your capx if you want more specific input from others here who have done more work with Physics.
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