how I can realize effect of the drunk?

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Post » Wed Dec 30, 2015 9:53 am

how I can realize effect of the drunk? :D
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Post » Wed Dec 30, 2015 2:59 pm

with effects?

but it depends how you want to achieve it, and that depends on your camera angle.

example: first person - apply double vision effect and wave
example: third person - make your character move wierd
example: third person isometric game - apply shaking and waves to fullscreen.
and so on..
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Wed Jan 13, 2016 5:24 pm

Thanks, but there I can find Double Vision Effect ?
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Post » Wed Jan 13, 2016 6:27 pm

you can paste all the needed layers into a canvas/paster object and give it low opacity, then maybe move around in random sine.


you can also use one of the webgl blur/glow effects, but consider not all devices have webgl support.
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Post » Tue Jan 19, 2016 2:04 am

Thx. I create drunk effect using WebGl Effects, but its very low fps in smartphones.. Can I create Drunk effect without using Construсt 2 effects? for example using behavoirs?
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