here is Collision Test(1).capx
oh yeah, i got an enlightenment,
if the collision position rather right because the player overlaping the enemy and enter the first if condition
if the collision position rather left because the enemy overlaping the player and enter the third if condition
maybe you can add something for equalize them?
hmm, i think the timer is the problem
if i spawn player first, and then spawn enemy
the timer of enemy is didnt start, any idea?